#pragma once

class TwRenderSurfaceDx;

union Pointer
{
	BYTE*	byte;
	DWORD*	dw;
	float*	f;
	int*	i;
};

class TwTextureUVPlay
{
public:
	TwTextureUVPlay(void);
	~TwTextureUVPlay(void);

	void Update();
	void Render();
	void SetSurface(void* pkSrface);
private:
	TwRenderSurfaceDx* m_pkSurface;
	float*  m_pkUV[4];
};
